HOUR 4: Inside Cocoa Touch
HOUR 5: Exploring Interface Builder
HOUR 6: Model-View-Controller Application Design
HOUR 7: Working with Text, Keyboards, and Buttons
HOUR 8: Handling Images, Animation, Sliders, and Steppers
HOUR 9: Using Advanced Interface Objects and Views
HOUR 10: Getting the User’s Attention
HOUR 11: Implementing Multiple Scenes and Popovers
HOUR 12: Making Choices with Toolbars and Pickers
HOUR 13: Advanced Storyboards Using Navigation and Tab Bar Controllers
HOUR 14: Navigating Information Using Table Views and Split View Controllers
HOUR 15: Reading and Writing Application Data
HOUR 16: Building Responsive User Interfaces
HOUR 17: Using Advanced Touches and Gestures
HOUR 18: Sensing Orientation and Motion
HOUR 19: Working with Rich Media
HOUR 20: Interacting with Other iOS Services
HOUR 21: Implementing Location Services
HOUR 22: Building Background-Ready Applications
HOUR 23: Building Universal Applications
HOUR 24: Application Tracing, Monitoring, and Debugging
Appendix A: Introducing Xcode Source Control
When you pick up an iOS device and use it, you feel connected. Whether it be an iPad, an iPhone, or an iPod, the interface acts as an extension to your fingers; it is smooth, comfortable, and invites exploration. Other competing devices offer similar features, and even sport gadgets such as styluses and trackpads, but they cannot match the user experience that is iOS.
iOS and its associated development tools have changed rapidly over the past few years. iOS 7 brought us a new user interface that used depth and translucency to keep users connected to their content and aware of the context in which they are accessing it. iOS 8 includes even more refinement, but, perhaps more importantly, supports a brand new language for developing apps – Swift.
Swift marks a dramatic change in the history of iOS and OS X development. With Swift, Apple has effectively retired the Objective-C language - used on Apple and NeXT platforms for over 20 years. Swift promises to be a friendlier development platform with more modern language features and tools. While in development for over four years at Apple, by the time this book reaches you, Swift will have existed as a public programming language for only a few months.
In writing the revision to this book, we had to make some tough choices – we could remain focused on Objective-C, or immediately shift to Swift. Swift is rapidly evolving, and changes with each release of Xcode. Code that was written in one version of Xcode, sometimes breaks in the next. Needless to say, Swift presented challenges - but that’s the direction we took. Swift is the future of Apple development, and learning it now will give you a leg up on your Objective-C compatriots. Will there be things that make you scratch your head? Yup, but I also think you’ll find Swift much more fun (yes, really) to use than Objective-C.
When creating Swift and the iOS development platform, Apple considered the entire application life-cycle – from the interface design tools, to the code that makes it function, to the presentation to the user – everything is integrated and works together seamlessly. As a developer, does this mean that there are rules to follow? Absolutely. But, by following these rules, you can create applications that are interactive works of art for your users to love—not software they will load and forget.
Through the App Store, Apple has created the ultimate digital distribution system for iOS applications. Programmers of any age or affiliation can submit their applications to the App Store for just the cost of a modest yearly Developer Membership fee. Games, utilities, and full-feature applications have been built for everything from pre-K education to retirement living. No matter what the content, with a user base as large as the iPhone, iPod Touch, and iPad, an audience exists.
My hope is that this book brings iOS development to a new generation of developers. Teach Yourself iOS 8 Development in 24 Hours provides a clear and natural progression of skills development, from installing developer tools and registering your device with Apple, to debugging an application before submitting it to the App Store. It’s everything you need to get started - in 24 one-hour lessons.
If you have an interest in learning, time to invest in exploring and practicing with Apple’s developer tools, and an Intel Macintosh computer running Mavericks, Yosemite, or later, you have everything you need to begin creating software for iOS.
Developing an app won’t happen overnight, but with dedication and practice, you can be writing your first applications in a matter of days. The more time you spend working with the Apple developer tools, the more opportunities you’ll discover for creating new and exciting projects.
You should approach iOS application development as creating software that you want to use, not what you think others want. If you’re solely interested in getting rich quick, you’re likely to be disappointed. (The App Store is a crowded marketplace—albeit one with a lot of room—and competition for top sales is fierce.) However, if you focus on building useful and unique apps, you’re much more likely to find an appreciative audience.
This book targets individuals who are new to development for iOS and have experience using the Macintosh platform. No previous experience with Swift, Cocoa, or the Apple developer tools is required. Of course, if you do have development experience, some of the tools and techniques may be easier to master, but the author does not assume that you’ve coded before.
That said, some things are expected of you, the reader. Specifically, you must be willing to invest in the learning process. If you just read each hour’s lesson without working through the tutorials, you will likely miss some fundamental concepts. In addition, you need to spend time reading the Apple developer documentation and researching the topics presented in this book. A vast amount of information on iOS development is available, but only limited space in this book. Therefore, this book covers what you need to forge your own path forward.
The material in this book specifically targets iOS release 8.1 and later on Xcode 6.1 and later. Much of what you’ll learn is common to all the iOS releases, but this book also covers several important areas that have only come about in recent iOS releases, such as gesture recognizers, embedded video playback with AirPlay, Core Image, social networking, multitasking, universal (iPhone/iPad) applications, Auto Layout, Size Classes, and more!
Unfortunately, this is not a complete reference for the iOS application programming interfaces (APIs); some topics just require much more space than this book allows. Thankfully, the Apple developer documentation is available directly within the free tools you install in Hour 1, “Preparing Your System and iDevice for Development.” In many hours, you’ll find a section titled “Further Exploration.” This identifies additional related topics of interest. Again, a willingness to explore is an important quality in becoming a successful developer.
Each coding lesson is accompanied by project files that include everything you need to compile and test an example or, preferably, follow along and build the application yourself. Be sure to download the project files from this book’s website at http://teachyourselfios.com. If you have issues with any projects, view the posts on this site to see whether a solution has been identified.
In addition to the support website, you can follow along on Twitter! Search for #iOSIn24 on Twitter to receive official updates and tweets from other readers. Use the hashtag #iOSIn24 in your tweets to join the conversation. To send me messages via Twitter, begin each tweet with @johnemeryray.
John Ray currently serves as the Director of the Office of Research Information Systems at The Ohio State University. He has written numerous books for Macmillan/Sams/Que, including Using TCP/IP: Special Edition, Teach Yourself Dreamweaver MX in 21 Days, Mac OS X Unleashed, My Yosemite MacBook, and Teach Yourself iOS 7 Development in 24 Hours. As a Macintosh user since 1984, he strives to ensure that each project presents the Macintosh with the equality and depth it deserves. Even technical titles such as Using TCP/IP contain extensive information about the Macintosh and its applications and have garnered numerous positive reviews for their straightforward approach and accessibility to beginner and intermediate users.
You can visit his website at http://teachyourselfios.com or follow him on Twitter at @johnemeryray or #iOSIn24.
This book is dedicated to taking a long nap. Shhhhhh...
Thank you to the group at Sams Publishing—Laura Norman, Keith Cline, Mark Renfrow—and my Tech Editor, Anne Groves, for helping me survive this tumultuous year of updates. From Yosemite, to Xcode 6.x, to Swift—Apple can’t seem to sit still for more than a few minutes. Getting these changes into a book, and getting them right, has been quite the challenge for the entire team. Thank you all!
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