const whenever
possible.const is
that it allows you to specify a certain semantic constraint -- a particular
object should not be modified -- and compilers will enforce that
constraint. It allows you to communicate to both compilers and other
programmers that a value should remain invariant. Whenever that is true,
you should be sure to say so explicitly, because that way you enlist your
compilers' aid in making sure the constraint isn't violated.
The const keyword is remarkably
versatile. Outside of classes, you can use it for global or namespace
constants (see Item 1) and for static objects (local to a file or a block).
Inside classes, you can use it for both static and nonstatic data members
(see also Item 12).
For pointers, you can specify whether the pointer
itself is const, the data it points to is const,
both, or neither:
char *p = "Hello"; // non-const pointer,
// non-const data
const char *p = "Hello"; // non-const pointer,
// const data
char * const p = "Hello"; // const pointer,
// non-const data
const char * const p = "Hello"; // const pointer,
// const data
const appears to the left of the
line, what's pointed to is constant; if the word
const appears to the right of the line, the pointer
itself is constant; if const appears on both sides of the
line, both are constant.
When what's pointed to is constant, some programmers list
const before the type name. Others list it after the type name
but before the asterisk. As a result, the following functions take the same
parameter type:
class Widget { ... };
void f1(const Widget *pw); // f1 takes a pointer to a
// constant Widget object
void f2(Widget const *pw); // so does f2
Some of the most powerful uses of
const stem from its application to function declarations.
Within a function declaration, const can refer to the
function's return value, to individual parameters, and, for member
functions, to the function as a whole.
Having a function return a constant value often makes it possible to
reduce the incidence of client errors without giving up safety or
efficiency. In fact, as Item 29 demonstrates, using const with
a return value can make it possible to improve the safety and efficiency of
a function that would otherwise be problematic.
For example, consider the declaration of the operator*
function for rational numbers that is introduced in Item 19:
const Rational operator*(const Rational& lhs,
const Rational& rhs);
operator* be a const object? Because if it
weren't, clients would be able to commit atrocities like this:
Rational a, b, c;
...
(a * b) = c; // assign to the product
// of a*b!
a, b, and c were of a
built-in type. Oneof the hallmarks of good user-defined types is that they
avoid gratuitous behavioral incompatibilities with the built-ins, and
allowing assignments to the product of two numbers seems pretty gratuitous
to me. Declaring operator*'s return value
const prevents it, and that's why It's The Right
Thing To Do.
There's nothing particularly new about const parameters
-- they act just like local const objects. Member functions
that are const, however, are a different story.
The purpose of const member
functions, of course, is to specify which member functions may be invoked
on const objects. Many people overlook the fact that member functions
differing only in their constness can be overloaded, however, and
this is an important feature of C++. Consider the String class
once again:
class String {
public:
...
// operator[] for non-const objects
char& operator[](int position)
{ return data[position]; }
// operator[] for const objects
const char& operator[](int position) const
{ return data[position]; }
private:
char *data;
};
String s1 = "Hello";
cout << s1[0]; // calls non-const
// String::operator[]
const String s2 = "World";
cout << s2[0]; // calls const
// String::operator[]
operator[] and giving the different versions
different return values, you are able to have const and
non-const Strings handled differently:
String s = "Hello"; // non-const String object
cout << s[0]; // fine -- reading a
// non-const String
s[0] = 'x'; // fine -- writing a
// non-const String
const String cs = "World"; // const String object
cout << cs[0]; // fine -- reading a
// const String
cs[0] = 'x'; // error! -- writing a
// const String
operator[] that is called; the calls to
operator[] themselves are all fine. The error arises out of an
attempt to make an assignment to a const
char&, because that's the return value from the
const version of operator[].
Also note that the return type of the non-const operator[] must be a reference to a
char -- a char itself will not do. If
operator[] did return a simple char, statements
like this wouldn't compile:
s[0] = 'x';
s.data[0] would be modified, not s.data[0]
itself, and that's not the behavior you want, anyway.
Let's take a brief time-out for philosophy. What exactly does it mean
for a member function to be const? There are two prevailing
notions: bitwise constness and conceptual constness.
The bitwise
const camp believes that a member function is
const if and only if it doesn't modify any of the
object's data members (excluding those that are static), i.e., if it doesn't modify any of the bits inside the object.
The nice thing about bitwise constness is that it's easy to detect
violations: compilers just look for assignments to data members. In fact,
bitwise constness is C++'s definition of constness, and a
const member function isn't allowed to modify any of the
data members of the object on which it is invoked.
Unfortunately, many member functions that don't act very
const pass the bitwise test. In
particular, a member function that modifies what a pointer points to
frequently doesn't act const. But if only the
pointer is in the object, the function is bitwise
const, and compilers won't complain. That can lead to
counterintuitive behavior:
class String {
public:
// the constructor makes data point to a copy
// of what value points to
String(const char *value = 0);
operator char *() const { return data;}
private:
char *data;
};
const String s = "Hello"; // declare constant object
char *nasty = s; // calls op char*() const
*nasty = 'M'; // modifies s.data[0]
cout << s; // writes "Mello"
const member functions on
it, yet you are still able to change its value! (For a more detailed discussion of this example, see
Item 29.)
This leads to the notion of conceptual constness.
Adherents to this philosophy argue that a const member
function might modify some of the bits in the object on which it's
invoked, but only in ways that are undetectable by a client. For example,
your String class might want to cache the length of the object
whenever it's requested:
class String {
public:
// the constructor makes data point to a copy
// of what value points to
String(const char *value = 0): lengthIsValid(0) { ... }
unsigned int length() const;
private:
char *data;
unsigned int dataLength; // last calculated length
// of string
bool lengthIsValid; // whether length is
// currently valid
};
unsigned int String::length() const
{
if (!lengthIsValid) {
dataLength = strlen(data); // error!
lengthIsValid = true; // error!
}
return dataLength;
}
length is certainly not bitwise const
-- both dataLength and lengthIsValid may be
modified -- yet it seems as though it should be valid for
const String objects. Compilers, you will find,
respectfully disagree; they insist on bitwise constness. What to
do?
The solution is simple: take advantage of the const-related
wiggle room the C++ standardization committee thoughtfully provided for
just these types of situations. That wiggle room takes the form of the
keyword mutable. When applied to
nonstatic data members, mutable frees those members from the
constraints of bitwise constness:
class String {
public:
... // same as above
private:
char *data;
mutable unsigned int dataLength; // these data members are
// now mutable; they may be
mutable bool lengthIsValid; // modified anywhere, even
// inside const member
}; // functions
unsigned int String::length() const
{
if (!lengthIsValid) {
dataLength = strlen(data); // now fine
lengthIsValid = true; // also fine
}
return dataLength;
}
mutable is a wonderful solution to the
bitwise-constness-is-not-quite-what-I-had-in-mind problem, but it was added
to C++ relatively late in the standardization process, so your compilers
may not support it yet. If that's the case,
you must descend into the dark recesses of C++, where life is cheap and constness may be cast away.
Inside a member function of class C,
the this pointer behaves as if it had been declared as
follows:
C * const this; // for non-const member
// functions
const C * const this; // for const member
// functions
String::length (i.e., the one you could fix with
mutable if your compilers supported it) valid for both
const and non-const objects is to change the type
of this from const C *
const to C * const. You
can't do that directly, but you can fake it by initializing a local
pointer to point to the same object as this does. Then you can
access the members you want to modify through the local pointer:
unsigned int String::length() const
{
// make a local version of this that's
// not a pointer-to-const
String * const localThis =
const_cast<String * const>(this);
if (!lengthIsValid) {
localThis->dataLength = strlen(data);
localThis->lengthIsValid = true;
}
return dataLength;
}
Unless, of course, it's not guaranteed to work, and sometimes the old
cast-away-constness trick isn't. In particular, if the object
this points to is truly const, i.e., was declared
const at its point of definition, the results of casting away
its constness are undefined. If you want to cast
away constness in one of your member functions, you'd best be sure
that the object you're doing the casting on wasn't originally
defined to be const.
There is one other time when casting away constness may be both useful and
safe. That's when you have a const object you want to
pass to a function taking a non-const parameter, and you
know the parameter won't be modified inside the function. The
second condition is important, because it is always safe to cast
away the constness of an object that will only be read -- not written --
even if that object was originally defined to be const.
For example, some libraries have been known to incorrectly declare the
strlen function as follows:
int strlen(char *s);
strlen isn't going to modify what
s points to -- at least not the strlen I grew up
with. Because of this declaration, however, it would be invalid to call it
on pointers of type const char *. To
get around the problem, you can safely cast away the constness of such
pointers when you pass them to strlen:
const char *klingonGreeting = "nuqneH"; // "nuqneH" is
// "Hello" in
// Klingon
size_t length =
strlen(const_cast<char*>(klingonGreeting));
strlen in this case,
doesn't try to modify what its parameter points to.